Following my map of Goldeneye's Complex, this was Bob's map of Bunkers from Goldeneye. He finished a majority of the layout in 2000 before he stopped working on it and turned it over to me. In 2004 I had a resurgence of interest in Quake 3, so I retextured it and cleaned up technical problems like colliding brushes and broken doors. We never got this to a real "finished" state, so it wasn't released anywhere. It looks decent as is, and probably would have been playable if more player spawns and weapons were added.
![](https://projectfiles.stephenklancher.com/files/Bunkers/Me_in_bunkers.JPG)
Here is me in an earlier version. I was screencapping textures from the actual game for Bob back when he was still working on it.
![](https://projectfiles.stephenklancher.com/files/Bunkers/LevelStart.jpg)
Cells where you had to free Natalia at the start of the level.
![](https://projectfiles.stephenklancher.com/files/Bunkers/ComputerRoom.jpg)
Computer room where you found Boris.
![](https://projectfiles.stephenklancher.com/files/Bunkers/MainRoom.jpg)
Main room
![](https://projectfiles.stephenklancher.com/files/Bunkers/GroundLevelOutsideTheBunker.jpg)
Ground level outside the Bunker